52 minutos atrás, nociam disse:ai se tem que ir no onDeath e colocar algo assim
if corpse.itemid ~= 0 then
doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
end
aonde fica esse OnDeath?
52 minutos atrás, nociam disse:ai se tem que ir no onDeath e colocar algo assim
if corpse.itemid ~= 0 then
doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
end
aonde fica esse OnDeath?
procura na pasta creaturescript algum .lua deve ter.
22 minutos atrás, Maiconmafrah disse:Aonde fica o onDeath não estou achando.
ta no pokeexp.lua mais não ta funcionando
30 minutos atrás, nociam disse:procura na pasta creaturescript algum .lua deve ter.
O pokémon qndo ta vivo tem gender só q ele morre fica genderless
posta o pokeexp.lua e o goback
Editado Setembro 9 por nociam
local function playerAddExp(cid, exp)
doPlayerAddExp(cid, exp)
doSendAnimatedText(getThingPos(cid), exp, 215)
end
local Exps = {
{minL = 1, maxL = 51, multipler = 1.6},
{minL = 51, maxL = 150, multipler = 1.4},
{minL = 150, maxL = 199, multipler = 1.2},
{minL = 200, maxL = 249, multipler = 1.0},
{minL = 250, maxL = 299, multipler = 0.9},
}
local function calculaExp(cid, expTotal)
if not isPlayer(cid) then return 0 end
local expFinal = expTotal
local flag = false
for _, TABLE in pairs(Exps) do
if getPlayerLevel(cid) >= TABLE.minL and getPlayerLevel(cid) <= TABLE.maxL then
flag = true
expFinal = expFinal * TABLE.multipler
break
end
end
if not flag then expFinal = expFinal * 0.1 end --lvl 300+
return math.floor(expFinal)
end
function onDeath(cid, corpse, deathList)
if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8
-------------Edited Golden Arena-------------------------
if getPlayerStorageValue(cid, 22546) == 1 then
setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1)
if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8
end
if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then
local wave = getGlobalStorageValue(22547)
for _, sid in ipairs(getPlayersOnline()) do
if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then
if getGlobalStorageValue(22547) < #wavesGolden+1 then
doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true)
addEvent(doWave, timeToWaves*1000)
elseif getGlobalStorageValue(22547) == #wavesGolden+1 then
doPlayerSendTextMessage(sid, 20, "You have win the golden arena! Take your reward!")
doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio
setPlayerStorageValue(sid, 22545, -1)
doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false)
setPlayerRecordWaves(sid)
end
end
end
if getGlobalStorageValue(22547) == #wavesGolden+1 then
endGoldenArena()
end
end
--------------------------------------------------- /\/\
local givenexp = getWildPokemonExp(cid)
if givenexp > 0 then
for a = 1, #deathList do
local pk = deathList[a]
local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false)
if isCreature(pk) then
local expTotal = math.floor(playerExperienceRate * givenexp / 1.9)
expTotal = calculaExp(pk, expTotal)
local party = getPartyMembers(pk)
if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then
expTotal = math.floor(expTotal/#party)
for i = 1, #party do
if isInArray(list, party) then
playerAddExp(party, expTotal)
end
end
else
playerAddExp(pk, expTotal)
end
end
end
end
if isNpcSummon(cid) then
local master = getCreatureMaster(cid)
doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000))
doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1)
doRemoveCreature(cid)
return false
end
if corpse.itemid ~= 0 then --alterado v1.8
doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid))
doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
end
return true
end
function onLogout(cid)
if not isCreature(cid) then return true end
local thisitem = getPlayerSlotItem(cid, ?
if thisitem.uid <= 0 then return true end
local ballName = getItemAttribute(thisitem.uid, "poke")
local btype = getPokeballType(thisitem.itemid)
---------------------------------------------------------------
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
--////////////////////////////////////////////////////////////////////////////////////////--
if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52481) >= 0 then
doEndDuel(cid)
end
--////////////////////////////////////////////////////////////////////////////////////////--
if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
local cmed2 = getCreatureSummons(cid)[1]
local poscmed = getThingPos(cmed2)
local cmeddir = getCreatureLookDir(cmed2)
local namecmed = getCreatureName(cmed2)
local hp, maxHp = getCreatureHealth(getCreatureSummons(cid)[1]), getCreatureMaxHealth(getCreatureSummons(cid)[1])
local gender = getPokemonGender(cmed2)
doRemoveCreature(getCreatureSummons(cid)[1])
local back = doCreateMonster(namecmed, poscmed)
addEvent(doCreatureSetSkullType, 150, back, gender)
doCreatureSetLookDir(back, cmeddir)
addEvent(doCreatureAddHealth, 100, back, hp-maxHp)
-- pokemon controlador
local ball2 = getPlayerSlotItem(cid, ?
local mynewpos = getThingPos(getCreatureSummons(cid)[1])
doRemoveCreature(getCreatureSummons(cid)[1])
local pk2 = doSummonCreature(getItemAttribute(ball2.uid, "poke"), mynewpos)
doConvinceCreature(cid, pk2)
addEvent(doAdjustWithDelay, 100, cid, pk2, true, true, false)
setPlayerStorageValue(cid, 888, -1)
cleanCMcds(ball2.uid)
doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)
registerCreatureEvent(pk2, "SummonDeath")
end
----------------------------------------------------------------------
local summon = getCreatureSummons(cid)[1]
if #getCreatureSummons(cid) >= 1 and thisitem.uid > 1 then
if getPlayerStorageValue(cid, 212124) <= 0 then
doItemSetAttribute(thisitem.uid, "hp", (getCreatureHealth(summon) / getCreatureMaxHealth(summon)))
end
setPlayerStorageValue(cid, 212124, 0)
doTransformItem(thisitem.uid, pokeballs[btype].on)
doSendMagicEffect(getThingPos(summon), pokeballs[btype].effect)
doRemoveCreature(summon)
end
if getCreatureOutfit(cid).lookType == 814 then
doPlayerStopWatching(cid)
end
if tonumber(getPlayerStorageValue(cid, 17000)) and getPlayerStorageValue(cid, 17000) >= 1 then
markFlyingPos(cid, getThingPos(cid))
end
if getPlayerStorageValue(cid, 22545) == 1 then
setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
if getGlobalStorageValue(22550) <= 0 then
endGoldenArena()
end
end
return TRUE
end
local deathtexts = {"Oh no! POKENAME, come back!", "Come back, POKENAME!", "That's enough, POKENAME!", "You did well, POKENAME!",
"You need to rest, POKENAME!", "Nice job, POKENAME!", "POKENAME, you are too hurt!"}
function onDeath(cid, deathList)
local owner = getCreatureMaster(cid)
if getPlayerStorageValue(cid, 637500) >= 1 then
doSendMagicEffect(getThingPos(cid), 211)
doRemoveCreature(cid)
return true
end
if getPlayerStorageValue(cid, 212123) >= 1 then
return true
end
--////////////////////////////////////////////////////////////////////////////////////////--
checkDuel(owner)
--////////////////////////////////////////////////////////////////////////////////////////--
local thisball = getPlayerSlotItem(owner, ?
local ballName = getItemAttribute(thisball.uid, "poke")
btype = getPokeballType(thisball.itemid)
if #getCreatureSummons(owner) > 1 then
BackTeam(owner, getCreatureSummons(owner))
end
doSendMagicEffect(getThingPos(cid), pokeballs[btype].effect)
doTransformItem(thisball.uid, pokeballs[btype].off)
doPlayerSendTextMessage(owner, 22, "Your pokemon fainted.")
local say = deathtexts[math.random(#deathtexts)]
-- say = string.gsub(say, "POKENAME", getCreatureName(cid))
-- if getPlayerStorageValue(cid, 33) <= 0 then
-- doCreatureSay(owner, say, TALKTYPE_SAY)
-- end
doItemSetAttribute(thisball.uid, "hp", 0)
if ehMonstro(deathList[1]) then
doItemSetAttribute(thisball.uid, "happy", getPlayerStorageValue(cid, 1008) - happyLostOnDeath)
end
doItemSetAttribute(thisball.uid, "hunger", getPlayerStorageValue(cid, 1009))
if useOTClient then
doPlayerSendCancel(owner, '12//,hide') --alterado v1.7
end
doRemoveCreature(cid)
return false
end
Pokexp.lua
local function playerAddExp(cid, exp)
doPlayerAddExp(cid, exp)
doSendAnimatedText(getThingPos(cid), exp, 215)
end
local Exps = {
{minL = 1, maxL = 51, multipler = 1.6},
{minL = 51, maxL = 150, multipler = 1.4},
{minL = 150, maxL = 199, multipler = 1.2},
{minL = 200, maxL = 249, multipler = 1.0},
{minL = 250, maxL = 299, multipler = 0.9},
}
local function calculaExp(cid, expTotal)
if not isPlayer(cid) then return 0 end
local expFinal = expTotal
local flag = false
for _, TABLE in pairs(Exps) do
if getPlayerLevel(cid) >= TABLE.minL and getPlayerLevel(cid) <= TABLE.maxL then
flag = true
expFinal = expFinal * TABLE.multipler
break
end
end
if not flag then expFinal = expFinal * 0.1 end --lvl 300+
return math.floor(expFinal)
end
function onDeath(cid, corpse, deathList)
if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8
-------------Edited Golden Arena-------------------------
if getPlayerStorageValue(cid, 22546) == 1 then
setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1)
if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8
end
if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then
local wave = getGlobalStorageValue(22547)
for _, sid in ipairs(getPlayersOnline()) do
if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then
if getGlobalStorageValue(22547) < #wavesGolden+1 then
doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!")
addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true)
addEvent(doWave, timeToWaves*1000)
elseif getGlobalStorageValue(22547) == #wavesGolden+1 then
doPlayerSendTextMessage(sid, 20, "You have win the golden arena! Take your reward!")
doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio
setPlayerStorageValue(sid, 22545, -1)
doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false)
setPlayerRecordWaves(sid)
end
end
end
if getGlobalStorageValue(22547) == #wavesGolden+1 then
endGoldenArena()
end
end
--------------------------------------------------- /\/\
local givenexp = getWildPokemonExp(cid)
if givenexp > 0 then
for a = 1, #deathList do
local pk = deathList[a]
local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false)
if isCreature(pk) then
local expTotal = math.floor(playerExperienceRate * givenexp / 1.9)
expTotal = calculaExp(pk, expTotal)
local party = getPartyMembers(pk)
if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then
expTotal = math.floor(expTotal/#party)
for i = 1, #party do
if isInArray(list, party) then
playerAddExp(party, expTotal)
end
end
else
playerAddExp(pk, expTotal)
end
end
end
end
if isNpcSummon(cid) then
local master = getCreatureMaster(cid)
doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000))
doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1)
doRemoveCreature(cid)
return false
end
if corpse.itemid ~= 0 then --alterado v1.8
doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid))
doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
end
return true
end
Editado Setembro 9 por Maiconmafrah
se mando o goback errado quero do actions.
info
Grupo: Conde
Registrado: 21/04/16
Posts: 831
Reputação: +271
Gênero: Masculino

Já arrumou?
7 horas atrás, nociam disse:posta o pokeexp.lua e o goback
Eu vou sair só vou conseguir ver lá pra de tarde
goback certo.
local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35,
["Jynx"] = 17, --alterado v1.5
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
}
function onUse(cid, item, frompos, item2, topos)
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<
return true
end
local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
unLock(item.uid) --alterado v1.8
if item.itemid == usando then
if getPlayerStorageValue(cid, 990) == 1 then -- GYM
doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
doPlayerSendCancel(cid, "You can't do that while is controling a mind")
return true --alterado v1.5
end
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local cd = getCD(item.uid, "blink", 30)
if cd > 0 then
setCD(item.uid, "blink", 0)
end
local z = getCreatureSummons(cid)[1]
if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
return true
end
doReturnPokemon(cid, z, item, effect)
elseif item.itemid == pokeballs[btype].on then
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if getItemAttribute(item.uid, "hp") == 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level) then
doPlayerSendCancel(cid, "You need level "..(x.level).." to use this pokemon.")
return true
end
local pk = getCreatureSummons(cid)[1]
doSummonMonster(cid, pokemon)
doItemSetAttribute(item.uid, "pokeballusada", 0)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
doCreatureSetNick(pk, nick)
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getPokeName(pk) --alterado v1.7
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
local mgoen = gobackmsgsen[math.random(1, #gobackmsgsen)].go:gsub("doka", pokename)
local mgoes = gobackmsgses[math.random(1, #gobackmsgses)].go:gsub("doka", pokename)
if getPlayerLanguage(cid) == 2 then
doCreatureSay(cid, mgoen, 19)
end
if getPlayerLanguage(cid) == 0 then
doCreatureSay(cid, mgo, 19)
end
if getPlayerLanguage(cid) == 1 then
doCreatureSay(cid, mgoes, 19)
end
-- doItemSetAttribute(item.uid, "gender", math.random(3, 4))
doSendMagicEffect(getCreaturePosition(pk), effect)
if useOTClient then
doPlayerSendCancel(cid, '12//,show') --alterado v1.7
end
local pk = getCreatureSummons(cid)[1]
local pb = getPlayerSlotItem(cid, 8).uid
local look = getItemAttribute(pb,"addon")
if not getItemAttribute(pb,"addon") then
doSetItemAttribute(pb,"addon",0)
end
if getItemAttribute(pb,"addon") > 0 then
doSetCreatureOutfit(pk, {lookType = look}, -1)
end
else
doPlayerSendCancel(cid, "This pokemon is fainted.")
end
if useKpdoDlls then
doUpdateMoves(cid)
end
return true
end
me passa o metodo adjustStatus ali deve esta o problema o doCreatureSetSkullType deve estar Randon tb pode ver ou posta aqui.
1 hora atrás, nociam disse:me passa o metodo adjustStatus ali deve esta o problema o doCreatureSetSkullType deve estar Randon tb pode ver ou posta aqui.
Ele estaria no level system.lua?
5 horas atrás, nociam disse:me passa o metodo adjustStatus ali deve esta o problema o doCreatureSetSkullType deve estar Randon tb pode ver ou posta aqui.
Citarfunction adjustWildPoke(cid, optionalLevel)
if isMonster(cid) and pokes[getCreatureName(cid)] thenlocal level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8
setPlayerStorageValue(cid, 1000, level) --alterado v1.8
setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense)
setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)
setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality)
setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * 5)
doRegainSpeed(cid) --alterado!
setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
if pokes[getCreatureName(cid)].exp then
local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)
if getPlayerStorageValue(cid, 22546) == 1 then
setPlayerStorageValue(cid, 1006, 750)
doSetCreatureDropLoot(cid, false)
end
end
end
endfunction getPokemonXMLOutfit(name) --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))if not tpw then
path = "data/monster/pokes/geracao 2/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/geracao 1/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
local arq = io.open(path, "a+")
local txt = arq:read("*all")
arq:close()
local a, b = txt:find('look type="(.-)"')
txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
endfunction doEvolutionOutfit(cid, oldout, outfit)
if not isCreature(cid) then return true end
if getCreatureOutfit(cid).lookType == oldout then
doSetCreatureOutfit(cid, {lookType = outfit}, -1)
else
doSetCreatureOutfit(cid, {lookType = oldout}, -1)
end
endfunction doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
if not isCreature(cid) then
doSendAnimatedText(pos, "CANCEL", 215)
return true
end
if evolve then
doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
return true
end
doSendMagicEffect(pos, 18)
if ssj then
sendSSJEffect(evo)
end
doEvolutionOutfit(cid, f, h)
addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
endfunction sendSSJEffect(cid)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
local pos2 = getThingPos(cid)
pos2.x = pos2.x + math.random(-1, 1)
pos2.y = pos2.y - math.random(1, 2)
doSendDistanceShoot(pos1, pos2, 37)
addEvent(sendSSJEffect, 45, cid)
endfunction sendFinishEvolutionEffect(cid, alternate)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)if alternate then
local pos = {
[1] = {-2, 0},
[2] = {-1, -1},
[3] = {0, -2},
[4] = {1, -1},
[5] = {2, 0},
[6] = {1, 1},
[7] = {0, 2},
[8] = {-1, 1}}
for a = 1, 8 do
local pos2 = getThingPos(cid)
pos2.x = pos2.x + pos[a][1]
pos2.y = pos2.y + pos[a][2]
local pos = getThingPos(cid)
doSendDistanceShoot(pos2, pos, 37)
addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
end
else
for a = 0, 3 do
doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
end
for a = 4, 7 do
addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
end
end
endfunction doEvolvePokemon(cid, item2, theevo, stone1, stone2)
if not isCreature(cid) then return true end
if not pokes[theevo] or not pokes[theevo].offense then
doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
return true
endlocal owner = getCreatureMaster(item2.uid)
local pokeball = getPlayerSlotItem(cid, ?
local description = "Contains a "..theevo.."."
local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)doItemSetAttribute(pokeball.uid, "hp", pct)
doItemSetAttribute(pokeball.uid, "poke", theevo)
doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")
doSendMagicEffect(getThingPos(item2.uid), 18)
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
doSendMagicEffect(getThingPos(cid), 173)local oldpos = getThingPos(item2.uid)
local oldlod = getCreatureLookDir(item2.uid)
doRemoveCreature(item2.uid)doSummonMonster(cid, theevo)
local pk = getCreatureSummons(cid)[1]doTeleportThing(pk, oldpos, false)
doCreatureSetLookDir(pk, oldlod)sendFinishEvolutionEffect(pk, true)
addEvent(sendFinishEvolutionEffect, 550, pk, true)
addEvent(sendFinishEvolutionEffect, 1050, pk)
doPlayerRemoveItem(cid, stone1, 1)
doPlayerRemoveItem(cid, stone2, 1)doAddPokemonInOwnList(cid, theevo)
local happy = getItemAttribute(pokeball.uid, "happy")
doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
if happy + happyGainedOnEvolution > 255 then
doItemSetAttribute(pokeball.uid, "happy", 255)
endadjustStatus(pk, pokeball.uid, true, false)
if useKpdoDlls then
doUpdateMoves(cid)
end
endfunction doMathDecimal(number, casas)
if math.floor(number) == number then return number end
local c = casas and casas + 1 or 3
for a = 0, 10 do
if math.floor(number) < math.pow(10, a) then
local str = string.sub(""..number.."", 1, a + c)
return tonumber(str)
end
endreturn number
endfunction doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then
adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
endfunction adjustStatus(pk, item, health, vite, conditions)
if not isCreature(pk) then return true end
local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
addEvent(doCreatureSetSkullType, 10, pk, gender)setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk)))
setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * 75)
setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk) )*9)
if vite == true then
local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
local vit = getVitality(pk)
setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
end
doRegainSpeed(pk)local nick = getItemAttribute(item, "poke")
if isGhostPokemon(pk) then
setPlayerStorageValue(pk, 8981, 1)
updateGhostWalk(pk)
end
if getItemAttribute(item, "nick") then
nick = getItemAttribute(item, "nick")
endsetPlayerStorageValue(pk, 1007, nick)
local lvl = getItemAttribute(item, "level") or 0
nick = nick
doCreatureSetNick(pk, nick)if not getItemAttribute(item, "happy") then
doItemSetAttribute(item, "happy", 120)
endif not getItemAttribute(item, "hunger") then
doItemSetAttribute(item, "hunger", 5)
endlocal happy = getItemAttribute(item, "happy")
if happy < 0 then
happy = 1
end
setPlayerStorageValue(pk, 1008, happy)local hunger = getItemAttribute(item, "hunger")
setPlayerStorageValue(pk, 1009, hunger)if health == true then
local mh = HPperVITsummon * getVitality(pk)
local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
setCreatureMaxHealth(pk, mh)
doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
endif isSummon(pk) and conditions then
local burn = getItemAttribute(item, "burn")
if burn and burn >= 0 then
local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
addEvent(doCondition2, 3500, ret)
endlocal poison = getItemAttribute(item, "poison")
if poison and poison >= 0 then
local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
addEvent(doCondition2, 1500, ret)
endlocal confuse = getItemAttribute(item, "confuse")
if confuse and confuse >= 0 then
local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
addEvent(doCondition2, 1200, ret)
endlocal sleep = getItemAttribute(item, "sleep")
if sleep and sleep >= 0 then
local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
doCondition2(ret)
end
local miss = getItemAttribute(item, "miss")
if miss and miss >= 0 then
local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
doCondition2(ret)
end
local fear = getItemAttribute(item, "fear")
if fear and fear >= 0 then
local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
doCondition2(ret)
end
local silence = getItemAttribute(item, "silence")
if silence and silence >= 0 then
local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
doCondition2(ret)
end
local stun = getItemAttribute(item, "stun")
if stun and stun >= 0 then
local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
doCondition2(ret)
end
local paralyze = getItemAttribute(item, "paralyze")
if paralyze and paralyze >= 0 then
local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
doCondition2(ret)
end
local slow = getItemAttribute(item, "slow")
if slow and slow >= 0 then
local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
doCondition2(ret)
end
local leech = getItemAttribute(item, "leech")
if leech and leech >= 0 then
local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
doCondition2(ret)
end
for i = 1, 3 do
local buff = getItemAttribute(item, "Buff"..i)
if buff and buff >= 0 then
local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
doCondition2(ret)
end
end
end
--alterado v1.9
if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])
end
if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
setPlayerStorageValue(pk, 6598754, 1)
elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
setPlayerStorageValue(pk, 6598755, 1)
endreturn true
endfunction setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)
if not isCreature(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end --alterado v2.6local levelRange = 0
local off = 0
local def = 0
local agi = 0
local spatk = 0
local vit = 0
local this = getCreatureName(cid)
local ee = 1if optionalExtraExp then
ee = optionalExtraExp
end
if optionalLevel and tonumber(optionalLevel) >= 1 then --alterado v2.8\/
levelRange = optionalLevel
else
levelRange = math.random(pokes[this].wildLvlMin, pokes[this].wildLvlMax)
endlocal status = getPokemonStatus(this)
if status then
off = status.off
def = status.def
agi = status.agi
vit = status.vit
spatk = status.spatk
endsetPlayerStorageValue(cid, 1000, (levelRange > 100 and 100 or levelRange)) --alterado v2.8
if optionalStatus and optionalStatus.off then
setPlayerStorageValue(cid, 1001, optionalStatus.offense)
setPlayerStorageValue(cid, 1002, optionalStatus.defense)
setPlayerStorageValue(cid, 1003, optionalStatus.agility)
setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
setPlayerStorageValue(cid, 1011, optionalStatus.offense)
setPlayerStorageValue(cid, 1012, optionalStatus.defense)
setPlayerStorageValue(cid, 1013, optionalStatus.agility)
setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
else
setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8))
setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8))
setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8))
setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8))
setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8))
setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
enddoRegainSpeed(cid)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
if pokes[getCreatureName(cid)].exp then
--getMonsterInfo(getCreatureName(cid)).experience
local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
if getPlayerStorageValue(cid, 22546) == 1 then
setPlayerStorageValue(cid, 1006, 750)
doSetCreatureDropLoot(cid, false) --edited golden arena
end
endlocal wildshow = wildBeforeNames and "Wild " or ""
if optionalNick then
if hideWildsLevel then
doCreatureSetNick(cid, optionalNick)
else
doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
end
else
if hideWildsLevel then
doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
else
doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
end
end
endfunction getOffense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
endfunction getDefense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
endfunction getSpeed(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
endfunction getVitality(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
endfunction getSpecialAttack(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
endfunction getHappiness(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
endfunction getSpecialDefense(cid)
if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
endfunction getPokemonLevel(cid, dex)
if not isCreature(cid) then return 0 end
if not dex then --alterado v1.9
if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then
return getPlayerStorageValue(cid, 1000)
elseif ehMonstro(cid) then
return pokes[getCreatureName(cid)].wildLvl
end
end
return pokes[getCreatureName(cid)].level
endfunction getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0 --alterado v1.9
endfunction getMasterLevel(poke)
if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
endfunction getPokemonBoost(poke)
if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
endfunction getPokeballBoost(ball)
if not isPokeball(ball.itemid) then return 0 end --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
endfunction getPokeName(cid)
if not isSummon(cid) then return getCreatureName(cid) end
if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), ?
if getItemAttribute(item.uid, "nick") then
return getItemAttribute(item.uid, "nick")
end
return getCreatureName(cid)
endfunction getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
endfunction getPokemonName(cid)
return getCreatureName(cid)
endfunction getCorpseGender(cid, corpse, gender)
return getCreatureSkullType(cid)
endfunction setCorpseGender(cid, corpse, gender)
if isCreature(cid) and gender then --alterado v1.8
doCreatureSetSkullType(cid, gender)
return true
end
return false
endfunction getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
endfunction setPokemonGender(cid, gender)
if isCreature(cid) and gender then --alterado v1.8
doCreatureSetSkullType(cid, gender)
return true
end
return false
endfunction getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end
Consegui aeeee, eu fiquei fuçando até achar qndo descobri eu me "bati" e depois dei risada kk, pega ai mano só ir em creaturescripts.xml e adicionar a tag:
<event type="death" name="Experience" event="script" value="pokeexp.lua"/>
Mano deu certo a corpse está vindo com o sexo certo porém quando capturo vem sexo aleatorio só falta isso mesmo.
17 minutos atrás, Maiconmafrah disse:Mano deu certo a corpse está vindo com o sexo certo porém quando capturo vem sexo aleatorio só falta isso mesmo.
é aquela parte q te mandei q ta quero_esses é só tirar e por pra pegar o do corpse
Editado Setembro 12 por joaopera
info
Grupo: Campones
Registrado: 28/04/18
Posts: 76
Reputação: +2
Gênero: Masculino
Aonde fica o onDeath não estou achando.